A downloadable game

1. Summary

I created three simple objects and three loop animations(moving up and down) with different speeds to make a game with three different moving objects. And I made a narrow box in the center to be the collision check area.  

I implemented Pluto's collision engine already(ColliderBuilder and PhysicsSystem). I made the lua files for colliders as well, but when I build the assets, there are some bugs I need to fix. I am still trying to understand pluto's code and figuring out why this happens.

And I was thinking about putting the collision check area on the right of the screen and all the objects moving from left to right. But I realized that it might be too easy to play, so I changed my idea that now the collision check area is in the center(one narrow white line) and objects moving up and down in 3 lines, so player needs to press there different buttons(Left Arrow, Down Arrow, and Right Arrow) when the objects hit the middle line. I didn't finish the collision check yet but it seems fun to play.


My input is very simple, only 3 buttons, so I am thinking about just write my own code about keyboard controls, except using another input engine. I will try to do my own first, if not working then decide to use others' engines.


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